"When City of Heroes released its user-created mission generator, it was mere hours before highly exploitative missions existed. Players quickly found the way to min-max the system, and started making quests that gave huge rewards for little effort. These are by far the most popular missions. Actually, from what I can tell, they are nearly the only missions that get used. Aside from a few “developer’s favorite” quests, it’s very hard to find the “fun but not exploitative” missions, because they get rated poorly by users and disappear into the miasma of mediocrity."The presumed excuse of it being within the rules seems a bit shop-worn these days. [via]
presumed excuse
Games If Adam Curtis (Power of Nightmares, The Trap) ever decided to make a documentary about Massively multiplayer online games, the script might read like this:
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